Quantcast
Channel: Adobe Community : Popular Discussions - ActionScript 3
Viewing all 18626 articles
Browse latest View live

Making FLV player toggle full screen inside full screen projector

$
0
0

My Problem:

I have a Flash presentation that launches from a USB stick. It opens in full screen mode, which has a button for the user to toggle between fullscreen mode and back. This works great and I'm happy with it.

However I want to be able to load an FLV player to play a how to video inside the fullscreen player which the user can toggle to full screen and back without taking over the whole stage, and my full screen toggle button.

I know I can set the fullscreen take over to false ie myVideo.fullScreenTakeOver = false; however I still want the video to have the ability to go full screen.


I have developed a bit of a hack, but it's messy and doesn't work with the finesse I was hoping this project would have.

 

What I want to do: Have the the screen remain in fullscreen as the flv player exits fullscreen.


This is my 'hack':

 

 

ActionScript Code:

stage.addEventListener(Event.FULLSCREEN,f);   
function f(e:Event){ 
if(myVideo.playing == true)
{ 
  myVideo.fullScreenTakeOver=true
}else{ 
myVideo.fullScreenTakeOver=false
}
 
}

 

I am using the FLV component in flash. I know I can create my own and make my own fullscreen button but I am not sure how this is going to help me. I've already wasted far too much time trying to figure this out so any advice or even a finger point in the right direction would be much appreciated!


I've made many google searches and read what feels like hundreds of articles and threads but not found an answer to my problem. I have an intermediate knowledge of Action Script 3. Currently this is what my script looks like.


Current Action Script:

 

stop();

//       AllowScale
import flash.display.StageScaleMode
stage.scaleMode = StageScaleMode.SHOW_ALL;
import flash.system.fscommand;

//      Open in fullscreen
fscommand("fullscreen","true");
fscommand("allowscale", "true");
fscommand("maximize", "true");
import flash.display.StageDisplayState;
stage.displayState = StageDisplayState.FULL_SCREEN;


//      Screen Toggle     
ScreenToggle.setLabel("Full Screen on/off");

ScreenToggle.addEventListener(MouseEvent.CLICK, toggleFullScreen2);

function toggleFullScreen2(event:MouseEvent):void
{
if (this.stage.displayState == StageDisplayState.FULL_SCREEN)
  this.stage.displayState=StageDisplayState.NORMAL;
else
  this.stage.displayState=StageDisplayState.FULL_SCREEN;
  this.stage.displayState=StageScaleMode.EXACT_FIT;
}

function onFullScreen(fullScreenEvent:FullScreenEvent):void
{
var bFullScreen=fullScreenEvent.fullScreen;
if (bFullScreen)
{
   // do something  here when the display changes to full screen
}
else
{
  // do something here when the display changes to normal
}
this.textField.text=this.stage.displayState; 
}

stage.addEventListener(Event.FULLSCREEN,fullscreenFix);

function fullscreenFix(e:Event){
   if (myVideo.playing == true) {
        myVideo.fullScreenTakeOver=true;
    } else {
        myVideo.fullScreenTakeOver=false;
    }
}

//   Importing the video package
import fl.video.*;

var myVideo:FLVPlayback = new FLVPlayback();
myVideo.source = "videos/video2.flv";
myVideo.skin = "SkinOverAllNoCaption.swf";
myVideo.x = 0;
myVideo.y = 0;
myVideo.width = stage.stageWidth;
myVideo.height = stage.stageHeight;
myVideo.skinBackgroundAlpha = 0.5;
myVideo.skinAutoHide=true;
myVideo.skinFadeTime=300;
myVideo.skinBackgroundColor = 0x333333;
myVideo.autoPlay = false;


addChild(myVideo);

 

//Funtions on video when it completes
function completeHandler(event:VideoEvent):void
{
   removeChild(myVideo);
   nextFrame();
   }
myVideo.addEventListener(VideoEvent.COMPLETE, completeHandler);

 

 

 

Thanks in advance.


"Box2.visible = false" NOT WORKING UGH

$
0
0

Okay, so I've been at this simple little issue for the past 12 hours. Literally. I haven't found a single ounce of an answer to this.

 

I've got a simple AS3 doc and I've got 2 boxes. Each box is in it's own layer and each box has it's respective instance name "Box" and "Box2".

 

"Box" has a simple WASD move function. "Box2" is static but has the "if" statement:

if (Box.hitTestObject(Box2))
{     Box2.visible = false;
}

 

SUPER EASY RIGHT?! Well it's not working at all... And I have absolutely no clue why. I started from a fresh doc and everything. The visible command is just not working in any of my documents I make. Yet when I download someone else's, it works perfectly.

 

Thanks for any help in advance. I'm dying over here for answers lol.

 

P.S. No there's no errors or output messages. Also, I'm running CS5.5

 

P.P.S. Yes, I've tried "hitTestPoint(Box2.x,Box2.y,true)" and "hitTest(Box2)". Both ended up giving me the same result as the line above. No errors and no output messages.

(Though "hitTest(Box2)" does give me an error message but I think I'm just using the function incorrectly)

Writing Files to Excel in AS3

$
0
0

Hi,

 

i have a game that automatically records players interactions. Now I want to write the data to an excel file and use the formular functions of excel.

 

I was able to write to cvs file but I am aware I cant use the excel formular with this approach.

 

what do I need to do?

 

here is the code:

//in spacegame class

public var file:File = File.desktopDirectory.resolvePath( "LogOutput_2Player_1Cannons_DANCEMAT.xlsx" );

public var stream:FileStream = new FileStream();

 

 

                    public function logString(s:String): void

                    {

                              var today = new Date();

                              stream.open(file,FileMode.APPEND);

                              stream.writeUTFBytes(today.getDate()+"/"+(today.getMonth()+1)+"/"+today.ge tFullYear()+ "-" +today.getHours()+":"+today.getMinutes()+ ":"+today.getSeconds());

                              stream.writeUTFBytes(":"+s+"\r\n");

                              stream.close();

}

 

//in player class

private function onKeyPress(evt:KeyboardEvent)

                    {

 

                              if (evt.keyCode == 39 )

                              {

                                        rightArrow = true;

                                        spacegame.instance.rightCircle.visible = true;

                                        spacegame.instance.logString("Player 1 PRESSES RIGHT KEY");

}

}

 

 

 

when you run the game and player interact , an excel file is created with this data in it:

 

23/6/2013-21:19:55:324:Player 1 PRESSES RIGHT KEY

here it is in one column but I want the file to put the date in one column, the time in one column, player1 in one column and presses right ke in one column

 

Regards

chiggy

Stop background music when go to another scene

$
0
0

Im using this code as my background music,i want to stop the music when i leave current scene. What should i add to make it stop when i go to next scene.

 

 

import flash.media.Sound;

import flash.net.URLRequest;

import flash.media.SoundChannel;

 

 

var music2:Sound = new Sound(new URLRequest("audio/bgmusic2.mp3"));

var sc2:SoundChannel;

 

 

sc2= music2.play();

ExternalInterface.call() does not work normally since flash player 11.8.800.168

$
0
0

Problem Description:


korean character crash when using ExternalInterface.call(funcName, args)
     funcName : alpha-numeric
     args : include korean characters

 

 


Steps to Reproduce:

 


<flex source>
private function handleRequest(val):void {
     ExternalInterface.call("processRequest", "가나다라");
}

 


<javascript source>
function processRequest(param) {
     alert(param); //does not display korean characters
}

 


Actual Result:
     媛&#128;?섎떎??


Expected Result:
     가나다라

 


Any Workarounds:
Nothing !!

 

 

OS : Windows7 Pro 64bit(korean)
Flex Builder : 3.0
Flash Player : 11.8.800.168 ActiveX
Browser : IE10
WAS : WebLogic 8.1, 12g, Tomcat 5,6,7

 


Chrome : 29.0.1547.66 m <== Good
FireFox : 23.0.1 <== Good

Sending Custom HTTP RequestHeaders

$
0
0

I want to send values from Flash to REST Service (Different Domain) through RequestHeader using GET method.

When I use the following code the header values are not attached with the request. Please help me on this

 

 

var request:URLRequest = new URLRequest();

request.url="http://www.myexample.com/"

var headers:Array = [new URLRequestHeader("name", "value")];

 

request.requestHeaders=headers;

request.method = URLRequestMethod.GET;

 

var loader:URLLoader=new URLLoader(request);

how to copyPixels from an Image

$
0
0

Hello.

 

My question is ..... well the Tittle of the post says it all.

How do i copyPixels from a image that i have onstage?

I know that when you use .draw it is simple - 1st thing you do is pass the source of the item you want to copy from, no matter if it is bitmapData, Bitmap, Sprite, MC or something else,

but  when with copyPixels it is asking specifically for bitmapData..... and that is my problem, what if my source is a MovieClip dragged from the library to the stage.

 

I did read the http://help.adobe.com referance for the copyPixels but there they create directly the bitmapData like this var bmd2:BitmapData = new BitmapData(80, 40, false, 0x0000CC44);

and then copy from it. But how do you copyPixels from a MC .

 

Im trying something like this

var newPieceImage1:Bitmap=new Bitmap(new BitmapData(100, 100));
newPieceImage1.bitmapData.copyPixels(movingMC.bitmapData, new Rectangle(0, 0, 100, 100), new Point(0,0));

where the  movingMC is actually the picture from the library

 

Hope you understand my question.

 

PS: i also would like to ask if i want to copyPixels from a mc with Moving objects in it, how do i do it ?

AS3 Best way to clear an array

$
0
0

What is the best way to clear an array? (performance and resources)

array.length = 0;

array =[];

array.splice(0);



Mouse click and drag through turntable animation

$
0
0

Hi all,

First - thanks for taking the time to look through and possibly helping me with this question.

 

I'm just getting to grips with flash cc actionscript 3.0 - so I apologise in advance to my not so technical jargon.

In the past I have used actionscript 1.0 to create an interactive html file that contains a turntable animation of a 3D model. Users can mouse click and drag to the left or right to 'spin' the model around - however what they are really doing is scrubing through the timeline which contained 360 images of it from 360 degrees. Similar ideas can be found here: Interactive Thyroidectomy

 

Now annoying I can't use the old code any more as I'm working in the latest flash cc actionscript 3.0

So how do I do the same thing but in actionscript 3.0?

 

So I've worked this bit out so far

 

On my main stage I have two layers - actions layer and another layer with my movie clip (movieclip_mc)

In the actions layer so far:

 

movieclip_mc.addEventListener(MouseEvent.MOUSE_DOWN, onMouseDown);
movieclip_mc
.addEventListener(MouseEvent.MOUSE_UP, onMouseUp);


function onMouseDown(event:MouseEvent):void
{
  movieclip_mc
.addEventListener(MouseEvent.MOUSE_MOVE, onMouseMove);
  //I should put something in here about mouseX  - but no idea what

}

function onMouseUp(event:MouseEvent):void
{
  movieclip_mc
.removeEventListener(MouseEvent.MOUSE_MOVE, onMouseMove);
}

function onMouseMove(event:MouseEvent):void
{  
//I have to put something in about total frames - width of movieclip_mc etc but I'm not sure how   

// this is what someone else did on another forum - but I'm not sure what it means:

     var delta:int= backgroundClip.mouseX - clickedMouseX;
  
var wantedFrame:uint=(clickedFrame + delta * clip.totalFrames / backgroundClip.width)% clip.totalFrames;
  
while(wantedFrame <1)
  
{  
  wantedFrame
+= clip.totalFrames;
  
}
  clip
.gotoAndStop(wantedFrame);
}

 

Also I think i need something in the beginning like.....:

import flash.events.MouseEvent;
import flash.display.MovieClip;
import flash.display.Sprite;

var clickedMouseX:int;
var clickedFrame:uint;
var backgroundClip:Sprite= getChildByName("background")asSprite;
var clip:MovieClip= getChildByName("animation")asMovieClip;
clip
.stop();
clip
.mouseEnabled =false;


.....but I'm a bit confused about what all of it means


So I understand the principle but no idea how to actually make it work - Could anyone help explain it to me or help with the code?

 

Thanks so much to anyone who can offer some help

Catherine

How to Use Socket for AS3 Networking?

$
0
0

Hello, I am making a Flash game and have successfully got the RTMFP to work, but it's not very reliable and has quite a bit of packet loss in it. I've heard from numerous people that using TCP (socket) makes it a lot tighter, but I have no clue on how to do it. I've Googled it numerous times, yet I can't really seem to find a straight answer. I hear you have to have a server... how do you get one? Is there a way to make your own simple server that people over the your LAN can play on? Thanks in advance.

Open files (PDF) located on a different server within a network?

$
0
0

I have a client that would like a button that will open a PDF document.

The PDF is located on another server volume than where the Flash projector file (EXE) will reside.

 

This is the code I would normally use for access a PDF that is located within the same folder structure of the EXE.

 

btnEquip.addEventListener(MouseEvent.CLICK, openPDF);

function openPDF(event:MouseEvent):void {

var url:String = "project\units\Training\Interactive\data\datasheet.pdf";

var request:URLRequest = new URLRequest(url);

navigateToURL(request);

}

 

I thought that Flash was limited to accessing files only within it's folder structure or from a web server.

Is it possible to access a file on another server volume?

The path the client is providing starts with \\

I assumed that a drive letter would need to be included.

How to make a Loadvars sendAndLoad request from embedded swf in flex

$
0
0

I've developed a simple flex app with embedded swf. Basically swf use Loadvars to get data from particular database table. Ok, when I tested the flex app on localhost it is works fine and embedded swf make its sendAndLoad calls correctly.

But! When it is located on the web server swf not work correctly. I meant there is not returned values by sendAndLoad method.

Well, to make some points: questionContentLoadVars.img1 holds(return) the string from php call. This "img1" is an empty returned string only in Flex app placed in the web server otherwise it returns correct value from php call?

When gameplay22.swf is standallone works!

When gameplay22.swf is in HTML page works!

When gameplay22.swf is embedded in FLex and executed in LOCALHOST works!

But in the web server this embedded gameplay22.swf doesn`t works!

What is the problem with it?

 

//* here is flash(swf) part of gameplay22.swf file which is embedded in the Flex by SWFLOader(gameplay22.swf)

  

    questionContentLoadVars = new LoadVars();

    questionContentLoadVars.onLoad = function(success){

    if (success){

    slidingSvityk_mc.descripTA_mc.description_ta.text = questionContentLoadVars.theContent;

    }

    else

    {

    slidingSvityk_mc.description_ta.text = "err!";

    }

    };

  

    function loadQuestionData(sectionID){

    var tablename ='questionsgeo';  // database tablename

    //sending variables to the PHP script

    questionContentLoadVars.row = sectionID;

    questionContentLoadVars.tablename = tablename;

    questionContentLoadVars.id_ = "";

    questionContentLoadVars.img1 = "";

    questionContentLoadVars.sendAndLoad("getQuestionRec.php",questionContentLoadVars,"_POST") ;

    };

  

    function showLoadedGalleryImages():Void{

    infphp.text = questionContentLoadVars.img1;

 

    var img1Bulk:MovieClip = new MovieClip();

  

    img1Bulk = imgGalleryContainer_mc.img1Bulck_mc.createEmptyMovieClip(img1Bulk, _root.getNextHighestDepth());

    img1Bulk._x = 0;

    img1Bulk._y = 0;

    image_mcl.loadClip(questionContentLoadVars.img1, img1Bulk);

    };

  

  

    //* And here is Flex part of embedded SWFLOader(gameplay22.swf) component

  

    <s:SWFLoader includeIn="user" width="1024" height="768" horizontalCenter="0" source="gameplay22.swf" verticalCenter="0"/>

How do I add in-app purchases in my mobile apps developed with Flash CS6?

$
0
0

Using Flash CS6, I have developed a free app, Now I would like to give the user the opportunity to purchase something more while using the free app.

load html page in flash movie as3

$
0
0

this peace of code does not load inside flash movie . it navigates my desktop browser and load the webpage . i need it should load inside my flash stage or movie .


var url:String = "http://www.google.com";

var req:URLRequest = new URLRequest(url);

navigateToURL(req);

 

 

Looping an externally loaded video - H.264

$
0
0

I would like to know if it is possible using AS3 to loop [ seamlessly or even slightly un-seamlessly! ] an externally loaded video - encoded as h.264

I have searched many leads trying to find out if this is currently viable. It doesn't seem as easy as I imagined it would be.

 

I have member of my team that knows some AS2 - and has very little knowledge of AS3. He wrote scripts for looping functionality in AS2 - however as we need to upgrade to Adobe Animate CC to use 4k video for a large touchscreen application - so we are trying to find out if looping video, loaded externally, can be scripted for in AS3.

 

It actually seems pretty crazy to me that such a feature is so hard to achieve. I would have thought that in today's media saturated world, this would be a basic and simple requirement.

 

If anyone can point me in the right direction I would be grateful. I need to determine whether to upgrade to Animate or to stay with CS5.5, and HD 1080p video.touchscreen.jpg


Unloading an swf movie from the swf itself in AS3

$
0
0

I've found many posts in this forum about this but neither solution has worked for me. My setup is as basic as you would think. Main movie loads external swf movie after a mouse click. I need to close that loaded swf from a button located inside the external swf itself. I've come up with codes that won't give errors but won't work either. One thing different in my case is that my main movie is a projector .exe file. I never thought it would be relevant but given the situation I'm starting to think it could be.

 

I'm loading the external swf with this code:

 

z5990_btn.addEventListener(MouseEvent.CLICK,loadCard);

function loadCard(event:MouseEvent) {

 

          trace("you clicked me");

 

          var loadit = new Loader();

 

          addChild(loadit);

 

          var _lc:LoaderContext = new LoaderContext(false, ApplicationDomain.currentDomain, null);

 

          loadit.load(new URLRequest("casas/Zurich5990.swf"), _lc);

 

}

 

Then trying to unload from a code attached to the close button inside external swf...

 

close_btn.addEventListener(MouseEvent.CLICK, fl_MouseClickHandler_2);

function fl_MouseClickHandler_2(event:MouseEvent):void

 

{

    MovieClip(this.parent.parent).loadit.unloadAndStop;

}

 

This is at least the third method I've tried so if anyone could help me I would thank you a lot.

Use AdMob for AIR?!

$
0
0

Does anyone know how to implement AdMob ads in Adobe Flash? If so, could you help me?

I'm using a plugin, but Ad is not running.

Thanks in advance!

 


Here's the file's assembly:

1- I did download the SDK Air, version 31.0.0.96 and installed.

2- I did download the admob-for-flash, and I am using "admob20180711.ane" in my library.

3- I created one frame, and imput the code, one action: https://pastebin.com/LXAF5Pi1

4- I edited my XML file and added the permissions with the code: https://pastebin.com/4sMiWKYJ

I've exported, and tested the application, but the AD is not displayed.
Would you help me?
I am using the current version of your plugin, and the Air SDK 31.0.0.96.
Best regards!

Plotting graphs using AS3

$
0
0

Hi, I am new to Actionscript 3. I have been learning how to code in AS3 on the go from forums on the net and from Youtube videos, so if anything I've said in this post is inappropriate as far as coding in AS3 is concerned, I apologize for the same. I am trying to create a graph as shown in the image with the inputs on the X-axis and the result on the Y-axis. I have also attached a screenshot of the inputs and resulting outputs. I have coded most of it, but I cannot figure out how to actually plot the graph corresponding to the input and resulting output values. I also want to improve the code given below for the "x" and "y" position of the text boxes (xtBox and ytBox, respectively), the horizontal and vertical markers (hLine and vLine respectively), and the "x" and "y" text labels (xLabel and yLabel, respectively). "x" and "y" arrays have to be sorted in ascending order, the maximum value has to be divided by the length of the array to display the numerical text on the axis with even distribution (as we used to do while taking units for plotting of graphs in math class in school). It would also be great if someone could tell me how to shrink the code, if at all it can be reduced (I have done the best I could using arrays). I use Adobe Flash CS6 on a Windows 7 32-bit machine.

 

Calculating the result

multiplication result.jpg

 

Graph

graph result.jpg

 

The code is given below:

 

//Creating the graph

graph.addEventListener(MouseEvent.CLICK, graphBtn);

function graphBtn(event:MouseEvent):void

{

     gotoAndStop(2);

     var spBoard:Sprite = new Sprite();

     addChild(spBoard);

     spBoard.x = 0;

     spBoard.y = 0;

     var nSize:Number = 320;

     //var nPoints:Number = 320;

     var shAxes:Shape = new Shape();

     spBoard.addChild(shAxes);

     drawAxes();

     function drawAxes():void

     {

          shAxes.graphics.clear();

          shAxes.graphics.lineStyle(1,0x000000);

          //Draw y-axis

          shAxes.graphics.moveTo(0,0);

          shAxes.graphics.lineTo(0,nSize);

          //Draw x-axis

          shAxes.graphics.moveTo(0,nSize);

          shAxes.graphics.lineTo(nSize,nSize);

     }

     //Input on X-axis//

     var xXPos = spBoard.x+44;

     var xYPos = spBoard.y+nSize+10;

     var vxXPos = spBoard.x+54;

     var vyYPos = spBoard.y+nSize+3;

     var inputArray:Array = [];

     for (i=0; i<textInputs.length; i++)

     {

          inputArray.push(Number(textInputs[i].text));

     }

     inputArray.sort(Array.NUMERIC);

     var xlastValue = inputArray[4]/inputArray.length;

     trace (xlastValue);

     var xtempArray:Array = [Math.round((xlastValue)*10)/10,Math.round((xlastValue*2)*10)/10,Math.round((xlastValue*3 )*10)/10,Math.round((xlastValue*4)*10)/10,Math.round((xlastValue*5)*10)/10];

     trace (xtempArray);

     for (i=0; i<inputArray.length; i++)

     {

          var xArray:Array = xtempArray;

          var xtBox = new (TextField);

          xtBox.text = String(xArray[i]);

          spBoard.addChild(xtBox);

          xtBox.x = xXPos;

          xXPos+=64;

          xtBox.y = xYPos;

          var vLine = new (VLine);

          spBoard.addChild(vLine);

          vLine.x = vxXPos;

          vxXPos+=64;

          vLine.y = vyYPos;

     }

     var xLabel = new (TextField);

     xLabel.text = String("xArray");

     spBoard.addChild(xLabel);

     xLabel.x = 125;

     xLabel.y = nSize+30;

     trace("X Array: "+xArray);

 

     //Result on Y-axis//

     var yXPos = spBoard.x-40;

     var yYPos = spBoard.y;

     var hxXPos = spBoard.x-3;

     var hyYPos = spBoard.y+10;

     var resultArray:Array = [];

     for (i=0; i<textOutputs.length; i++)

     {

          resultArray.push(Number(textOutputs[i].text));

     }

     resultArray.sort(Array.NUMERIC);

     var ylastValue = resultArray[4]/resultArray.length;

     trace (ylastValue);

     var ytempArray:Array = [Math.round(ylastValue*10)/10,Math.round((ylastValue*2)*10)/10,Math.round((ylastValue*3)* 10)/10,Math.round((ylastValue*4)*10)/10,Math.round((ylastValue*5)*10)/10];

     trace (ytempArray);

     ytempArray.reverse();

     for (i=0; i<resultArray.length; i++)

     {

          var yArray:Array = ytempArray;

          var ytBox = new (TextField);

          ytBox.text = String(yArray[i]);

          spBoard.addChild(ytBox);

          ytBox.x = yXPos;

          ytBox.y = yYPos;

          yYPos+=64;

          var hLine = new (HLine);

          spBoard.addChild(hLine);

          hLine.x = hxXPos;

          hLine.y = hyYPos;

          hyYPos+=64;

     }

     var yLabel = new (TextField);

     yLabel.text = String("yArray");

     spBoard.addChild(yLabel);

     yLabel.x = -88;

     yLabel.y = 170;

     trace("Y Array: "+yArray);

}

error when opening url intenet with as3

$
0
0

When I run the file to open a url, this error appears:

 

flash adobe interrupted an insecure operation. is trying to communicate with this Internet-enabled location

 

erro_as.png

 

Can you help me?

1086: Syntax Error: expecting semicolon before leftbrace?

$
0
0

Hi guys!

 

I'm new to this program. Help would be really appreciated.

 

I keep getting this error: ReferenceError: Error #1065: Variable TCMText is not defined.

In the Compliers Error tab, it also says: Scene 1, Layer 'actions', Frame 1, Line 1    1086: Syntax error: expecting semicolon before leftbrace.

 

I'm not sure if this is correct, but I used the code snippets to help me on my Actions Frame, but to no avail.

 

on(release){

    _root.gotoAndPlay("2");

}

/* Click to Go to Next Frame and Stop

Clicking on the specified symbol instance moves the playhead to the next frame and stops the movie.

*/

 

start_btn.addEventListener(MouseEvent.CLICK, fl_ClickToGoToNextFrame_3);

 

function fl_ClickToGoToNextFrame_3(event:MouseEvent):void

{

    nextFrame();

}

 

I don't have a moving animation, but I want my Flash to work similar to a Power Point, so that the person can read the screen, then just click the button symbol to see the next scene. This is for an assignment, and it's due pretty soon. Haven't been able to figure out what's wrong since I'm a noob, thanks.

Viewing all 18626 articles
Browse latest View live


<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>